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Action pure
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ACTION PURE (Art&Play)(1995).iso
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stalker
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stalker.lxt
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1995-08-01
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7KB
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148 lines
//==========================================================================//
STALKER 1: PATH OF FIRE
Version 3.0 from MM Software Productions
Created by : MM Software Productions Music : Chuck Hanson
//==========================================================================//
DESCRIPTION:
This is the brief instruction of THE STALKER game
(the first episode - PATH OF FIRE)
There is a map. This map corresponds to levels from number
1 to 12.
When player goes through any level he returns to the map.
The map indicates the current location of a player and further route.
A player can select the next level according to a route (sometimes he
has a choice where to go). Each map can have few different (random)
routes.
From each level, a player can press F1 to see Help.
Each level has three zones :
1. Zone where Stalker can move
2. Radiation zone
3. Exit
On each level coordinates of these zones are different.
When Stalker enters a radiation zone, the screen starts flickering.
This indicates a danger situation for the Stalker.
If the Stalker stays too long in the radiation zone, he will fall
and lose part of his life. He should get out of this zone
as soon as possible.
The Stalker has a machine gun and bullets; however, there is a
limit of bullets.
There are few different types of obstacles that the Stalker
should overcome on each level :
1. A live moving enemy. They are trying to get as close
as possible to the Stalker. When they get close to the
Stalker they try to kill him in different ways
(bite him, stab him, etc).
There are two type of enemies :
- one chasing
- one moving in specific directions
Page - 2 -
The Stalker can shoot them if he has bullets. If he kills
an enemy, he gets points. If he kills more enemies,
he gets more points.
To kill some, enemies Stalker needs to shoot them twice.
Some enemies he has to shoot them three times,
for others - just once.
Each level contains different enemies.
2. There are zones where Stalker will be limited to a certain
period of time (For example - holes, swamps, etc).
When Stalker enters such area, specific music starts to
play and Stalker starts to drown. He has a limited time to
get out from this area before he drowns.
If Stalker drowns he would lose half of his health and
Stalker would return to the map and start this level from
the very beginning.
3. There are two different types of key.
If Stalker picks up the first type of key, he would be able
to open a box with bullets (to get more bullets) or box
with drugs (to get more health).
But he can only open one box.
Second type of key - "Exit" key - appears when Stalker
gets a big number of points (it means he killed a specific
number of enemies on this level, and in a place where the last
enemy was killed, a key appears). When Stalker picks up this
key, he can go through Exit zone back to the map and then to
the next level.
4. There are "catch" stones. It means if Stalker steps into
an area of these stones, he can not get out.
He can get away from these "catch" stones if he jumps
left or right.
5. There are things that Stalker can pick up with "random" effects.
"Random" effect means that Stalker does not know what happens
when he picks up these things. One time he can pick up
something and get points. Another time he can pick up
the same thing and lose part of his health.
Sometimes he can get a key.
6. There is the "deadly" ball. Some enemies shoot this "deadly"
ball at Stalker. Stalker has to elude this ball
as fast as possible. If this ball hits Stalker he will
lose part of his life.
Page - 3 -
Playing Technique :
Player can use :
Arrows :
- left to move Stalker left
- right to move Stalker right
- up to move Stalker up
- down to move Stalker down
Combination of keys (pressing at the same time) :
- arrows up and right to jump right
- arrows up and left to jump left
- Alt and arrow up to jump up
To shoot, a player should press at the same time -
Space bar and :
- arrows left to shoot left
- arrows right to shoot right
- Home button to shoot left-up
- PageUp button to shoot right-up
- End button to shoot left-down
- PageDown button to shoot right-down
To pick up anything, Stalker should enter into the area of
the object, for example, a key, a box with bullets, etc.
To return to the map from any level, a player should press
Esc button.
To quit the game, a player should press Esc button from a map.
To turn off/on sound, a player should press 'S' key.
To pause a game, a player should press 'P' key.
Music works in two modes :
- with any Sound Blaster compatible card (if any)
- regular speaker